MORTAL SHELL II WIKI

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Mortal Shell 2 Weapons: Full List & Best Picks

Last verified: 2026-08-18

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Mortal Shell II game art © Cold Symmetry / Playstack

There are 16 Mortal Shell 2 weapons in the full game: eight primary melee weapons and eight sidearms (guns, bows, and stranger things). Two pieces come from the prologue, six hide in Fainweald, and eight wait in Mammon. Below you get the complete location table, the corrected Axe and Dagger route, infusion and tarstone recommendations, and the upgrade system. Verified on 2026-08-18.

All 16 Mortal Shell 2 weapons and sidearms

Every Mortal Shell 2 weapons location, compiled from GameSpot's launch-era testing:

WeaponTypeWhere to get it
The IconoclastPrimary — starter bladePrologue, alongside the Harros shell and the Untarnished Seal
NaylshotteSidearm — spread-shot firearmPrologue, same early stretch as the Iconoclast
Axe & DaggerPrimary — fast dual pairPuzzle tower near Mushroom Village, opened with the Chapel Key (full route below)
Veteran's Battle AxePrimary — battle axeKing's Crypt sarcophagus, up the dirt path from the Proxima shell site
Troubadour's LuteSidearm — confuses enemiesOn the stage of the One-Legged Wolf tavern, eastern Fainweald
Salvaged TrebuchaxeSidearm — fires axesRavaged Hideout reward, dropped by the Bloodcursed Lithopod
Great Martyr's BladePrimary — two-hand bladeMartyr's Prison dungeon, outside the Citadel of Penance's east walls
Forgotten CrossbowSidearmFlooded Village tower, behind the boarded-up stone arch below Widow's Overlook
Obsidian HammerPrimary — heavy hammerObsidianite Mines, dropped by the Prophet of Profane Infinites miniboss
BallistazookaSidearm — returning favoriteSentry's Grave inside the Lonesome Spire, guarded by the Subjugated Guardian
Triarch RepeaterSidearmBlackwell Cavern, down the cliffside path from Castigator's Keep
Cursed ChildSidearmTop of the Revered Beacon tower in Sester's Abbey — shoot the bell, dodge the spotlight
AxatanaPrimary — transforming axe and katanasForgotten Tower past the Sester's Gate ravine; kill the Dagger Sester and check the niche
Black NeedlePrimary — spearSester's Gate cleanse: beat the Twin Sesters, then the Stray Sester drops it
Clockwork ScythePrimary — scytheDropped by Sariel in the Chamber of Becoming
Caged HystrixSidearmNear the Chamber of Becoming exit, after watching Sariel's memory

If you are missing any, buy the maps from Merrick, the merchant in Marrow Keep — each map marks one weapon's region on your in-game map for a small coin cost.

Practical notes from the location runs: the King's Crypt is stuffed with traps (floor spikes, wall arrows), so move slowly. Blackwell Cavern is nearly pitch black — visibility drops to a few feet. For the Ballistazooka's Subjugated Guardian, run straight into its face; up close it stops firing explosive projectiles and resorts to head-slams you can block or parry. In the Revered Beacon, the spotlight that burns you also burns enemies, so bait them into it. The Axatana has no boss gating it at all — just the Dagger Sester guard — and the Great Martyr's Blade pairs naturally with an Eredrim build.

How Mortal Shell 2 weapons work

Every one of them is usable by every shell — there are no class locks, so you can pair any body with any blade. Each weapon has its own moveset, its own locked infusion options, tarstone slots that modify individual moves, and unique weapon abilities that consume Resolve, which you build by attacking first. The roster leans much harder into ranged options than the first game did: rapid-fire crossbows, shotgun-style sidearms, and elemental infusions all show up in the list above.

A few flavor notes from the in-game descriptions, for the lore-minded: the Axatana was forged by an unrepentant smith and once bore the name "Dream Thresher"; the Great Martyr's Blade is the devout weapon of the First Martyr Tarsus, reforged after his final sacrifice; and the Black Needle was stolen from the Twiceborn. The Ballistazooka is the one sidearm returning from the original game.

Axe and Dagger: the release route (beta path is dead)

Of all the Mortal Shell 2 weapons, this one generates the most search traffic, so here is the full release-version route:

  1. Start at the Mushroom Village beacon, the second beacon of the game. Head down the slope, through the gate on the left, and across the bridge toward the Grisha hunter camp.
  2. The stone archway by the campfire is illusory — walk straight through it and pull the rope on the large statue to receive the Chapel Key.
  3. Return to the beacon and go left to the locked tower. Open it with the key.
  4. Room 1: the statue inscription reads "Gaze upon your king so true, back and back you shall pass through." Face the king pillar and walk backward — the fake wall disappears. Watch for the enemy hiding in the iron maiden.
  5. Room 2: strike the stone blocks until both slide onto the pressure plates.
  6. Room 3: heal up, keep some Resolve ready, and kill the Armored Knight elite. Loot Axe and Dagger from the kneeling figure.

Unlocking it also pops the Deep Cuts Bronze trophy — one of eight weapon unlocks on the achievement guide list. The Chapel Key page covers the key itself.

Best Mortal Shell 2 weapons: builds and infusions

Weapons share their movesets across all shells, but each has its own locked infusion options and tarstone slots, and weapon abilities consume Resolve. FightinCowboy's 25-minute breakdown (embedded below) tested all eight primaries with maxed setups; his recommendations:

WeaponTarstoneInfusionAbility note
The IconoclastZealot StoneBlood Curse (Arbiter's Prize)Strike Stone; curse staggers attackers back, and the starter stays viable all game
Axe & DaggerDuality StoneBlood CurseMagdalena's Momento; Duality doubles every strike — only dual-wield weapons can use it
Veteran's Battle AxeThief StoneBurn — the only permanent burn infusionThe running heavy is one of the best attacks in the game
Great Martyr's BladeLight-attack finisher stoneFrost — exclusive to this bladeCaptive's Scabstone; frost (from the Warden Stone, far southeast) turns it from slowest to broken
Obsidian HammerCleric StoneStasis or Trauma (trauma is hammer-only)Colossus Stone shockwaves; stasis stacks can lock enemies down entirely
AxatanaDuality StoneVoltaic, or Stasis when availableHexapod Core; FightinCowboy's personal favorite of all Mortal Shell 2 weapons
Black NeedleThief or Zealot StonePhantom — spear-exclusive burst staggerConqueror's Reward; fast multi-thrust chains
Clockwork ScytheThief StoneBlood Curse or Voltaic CrownScholars Wormstone turns on chainsaw mode — every spin adds 35% weapon damage while it drains Resolve

The unique ability stones (Magdalena's Momento, Captive's Scabstone, Conqueror's Reward, Lost Clot Stone, Colossus Stone) all drop from gate bosses at the end of sections, so you collect them naturally. Two statuses stand out as oppressive in testing — curse and stasis — and stasis in particular is a nerf candidate, so enjoy it while it lasts. The Clockwork Scythe's chainsaw mode pairs absurdly well with Lazlo's defense-and-resolve setup if you want a late-game projectile of a build.

Mortal Shell 2 weapons — official Steam screenshot
Mortal Shell 2 weapons — official Steam screenshot

Sidearms worth grabbing early

Sidearms are half of the Mortal Shell 2 weapons roster, and three of them are trivially early:

  • Naylshotte — free in the prologue; a shotgun-style spread that bails you out of crowds.
  • Troubadour's Lute — sit in the One-Legged Wolf tavern (where you also unlock Gragu) and grab it off the stage; it confuses enemies into fighting each other and is one of the best early pickups.
  • Forgotten Crossbow — a short detour below Widow's Overlook; bring it home through the Flooded Village.

Six sidearms have their own Bronze trophies, but the Lute and Naylshotte do not — they only count toward the Guns, Lots of Guns Silver.

Upgrading Mortal Shell 2 weapons at the Tarforge

  1. Buy weapon maps from Merrick in Marrow Keep so you always know which dungeon to clear next.
  2. Repair the Tarforge: the spare parts it needs sit along the main story path and are nearly impossible to miss — hand them to Franz, the NPC at the forge.
  3. Upgrade with coins plus Ventirium at low tiers; higher tiers demand Dorsalite and rarer materials. Merrick will exchange most materials for coins if you come up short.

AltChar's advice holds: do not spread materials thin. Push one weapon as far as your resources allow before branching out — a single maxed blade beats five half-upgraded ones, and maxing a weapon also earns the Over 9000 Silver trophy.

That is the full arsenal. This Mortal Shell 2 weapons list will be re-verified after launch week in case any location shifts between the pre-release build and the shipping one.

Watch it in action

Mortal Shell 2 - Complete Weapon Guide: Movesets, Infusions, & Locations — FightinCowboy (YouTube)
How to Unlock AXE AND DAGGER in Mortal Shell 2 (Step-by-Step) — GRILLAZ (YouTube)

FAQ

How many weapons are in Mortal Shell 2?

16 in total: eight primary melee weapons and eight sidearms. Two are found in the prologue, six in Fainweald, and eight in Mammon.

Where is the Axe and Dagger in the release version?

Pull the rope on the statue behind the illusory arch near Mushroom Village to get the Chapel Key, then clear the three puzzle rooms in the locked tower. The beta location no longer works.

What is the best weapon in Mortal Shell 2?

There is no official ranking. FightinCowboy's personal favorite is the Axatana, the starter Iconoclast stays strong with a curse infusion, and the Great Martyr's Blade becomes top-tier once you find its exclusive frost infusion.

How do you upgrade weapons in Mortal Shell 2?

At the Tarforge in Marrow Keep, after bringing Franz the spare parts that repair it. Upgrades cost coins plus Ventirium, with Dorsalite and rarer materials at higher tiers.

Can every shell use every weapon?

Yes. Weapons are usable by all shells, so you can pair any shell with any primary weapon and sidearm.

Do weapons have infusions and abilities?

Yes. Every weapon has locked infusion options, tarstone slots that modify its moveset, and unique abilities that consume Resolve.

Sources